﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace XNA_Game_Engine.Events
{
    class Event
    {
        private int x, y;
        private int Id;
       

        public Event(int flag, int x, int y)
        {
            this.x = x;
            this.y = y;
            this.Id = flag;
        }

        public int X
        {
            get { return x; }
        }

        public int Y
        {
            get { return y; }
        }

        public int Flag
        {
            get { return Id; }
        }
        



    }
}
